Workshop

Personal experiments in 3D, pixel art, and vector work — including the Blender workflows behind them.

3D · Blender

Alien Minion Character

Character pipeline in Blender — armature, skinning, and a posed deformation test.

  1. 01
    Alien minion character in Blender with the armature bone rig visible.
    BonesArmature built and bound to the mesh.
  2. 02
    Alien minion character during weight painting on the rig.
    Weight PaintingVertex weights painted so the skin deforms with the rig.
  3. 03
    Alien minion character posed for a test render.
    PosePosed deformation test before animation.
Pixel Art · Blender

Blender Pixel-Art Workflow

Driving a pixel-art look out of a 3D scene in Blender.

  1. 01
    Blender scene set up ahead of the pixel-art pass.
    SceneWorking scene in Blender ahead of the pixel-art pass.
  2. 02
    Low-resolution render pass used as the pixel base.
    RenderLow-resolution pass taken from the render.
  3. 03
    Finished pixel-art output after the cleanup pass.
    FinishCleanup and palette pass on the render output.
Vector

Vector Illustration

Vector marks and character work drawn for print and screen.

Anchor knot vector mark, final artwork.
Anchor KnotFinal mark artwork.
Anchor knot vector mark, twisted variant.
Anchor TwistedTwisted variant used in client feedback.
Wizard character vector illustration.
WizardCharacter illustration.